You can show advancements in technology through patent drawings, one piece of fruit at a time.
Sony Interactive Entertainment, Inc. is seeking a patent on using a camera to read position and motion to turn everyday objects into controllers. To illustrate the variety of uses for their mapping technology, the patent application shows how you can use the technological advancement on oranges and bananas.
Drawings can be an essential part of an application, helping to flesh out characteristics for consideration. Words can get an application started, but it may be the drawing that solidifies your purpose.
While the technical qualifications of Sony’s advancement are important – using the input from a camera to measure pixels, read contours and discern colors – the actual application can be just as illuminating. While it may be difficult to explain a process that involves computers reading situational elements, the process can be quickly spelled out with an accurate drawing and defining claims.
Controlling the message
Breaking down the patent shows three integral parts that work together for explaining the design:
- Figures: An abstract concept like this could benefit from some additional clarity. Sony’s patent spells out how they’ll be able to use one banana or multiple oranges as controllers.
- Broken lines: You may include extra parts of the system that are only for clarification and won’t be in the patent, which show up as dotted lines. This case shows where the system will assume there are buttons or the benefits of linking two bananas together for connected controllers.
- Claims: To bring the whole process together, claims can serve as a bridge between the images and the systems in play. This can set up the assumptions that exist for the patent.
A successful patent can hinge on the understanding an application conveys. When words aren’t enough, drawings can be the best way to connect all the dots of your process.